• IEEE.org
  • IEEE CS Standards
  • Career Center
  • About Us
  • Subscribe to Newsletter

0

IEEE-CS_LogoTM-orange
  • MEMBERSHIP
  • CONFERENCES
  • PUBLICATIONS
  • EDUCATION & CAREER
  • VOLUNTEER
  • ABOUT
  • Join Us
IEEE-CS_LogoTM-orange

0

IEEE Computer Society Logo
Sign up for our newsletter
IEEE COMPUTER SOCIETY
About UsBoard of GovernorsNewslettersPress RoomIEEE Support CenterContact Us
COMPUTING RESOURCES
Career CenterCourses & CertificationsWebinarsPodcastsTech NewsMembership
BUSINESS SOLUTIONS
Corporate PartnershipsConference Sponsorships & ExhibitsAdvertisingRecruitingDigital Library Institutional Subscriptions
DIGITAL LIBRARY
MagazinesJournalsConference ProceedingsVideo LibraryLibrarian Resources
COMMUNITY RESOURCES
GovernanceConference OrganizersAuthorsChaptersCommunities
POLICIES
PrivacyAccessibility StatementIEEE Nondiscrimination PolicyIEEE Ethics ReportingXML Sitemap

Copyright 2026 IEEE - All rights reserved. A public charity, IEEE is the world’s largest technical professional organization dedicated to advancing technology for the benefit of humanity.

  • Home
  • /Publications
  • /Tech News
  • /Research
  • Home
  • / ...
  • /Tech News
  • /Research

Beyond Just Seeing: Redefining Presence in VR

Figure 4. The Amphibian frame. Bottom-left: The underwater VR environment. Top-right: Custom gloves with IMus and flex sensors for tracking the user’s hands. Bottom-right: Inflatable textured ball for just-in-time haptic feedback.

The vision of virtual reality has been the recreation of reality. However, in pursuing this vision, researchers and developers have largely prioritized visual fidelity over integrating other sensory modalities. Favoring a visual perception and, more recently, combining it with audio has led to the design of virtual worlds that look strikingly real but still do not feel like authentic reality.

A new approach documented in the research paper, "Enhancing the Sense of Presence in Virtual Reality," proposes a framework that aims to blur the boundaries between the virtual and physical realms. The authors, Rahul C. Basole, Accenture Data and AI, Atlanta, GA, USA, and Timothy Major, Accenture Data and AI, Overland Park, KS, USA, suggest that a higher sense of presence and embodied immersion can be had by blending extrinsic elements from the user's real-world context with the interesting hardware specifications, software applications, and interactive virtual content.

Learn more about their work and download the published article below.

The Role of Embodied Action in Perception


Our understanding of the world isn't simply what we see. It's an interaction between our minds, bodies, and the environment we inhabit. This concept is captured by embodied cognition theory, which argues that cognition arises from the continuous interaction among these three elements. Pioneering psychologist James J. Gibson, known for his theory of ecological perception, emphasizes this very notion. He argued that perception isn't passive observation but an active process driven by our movements and the possibilities for action an environment affords us.

Reliance solely on vision for VR experiences creates a limited experience. As philosopher Maurice Merleau-Ponty highlights, "We are not simply bodies endowed with senses, but rather sensing bodies." We don't just see a cup; we reach out, grasp it, and feel its weight and texture. This multi-sensory integration is crucial for a rich sense of presence in the real world. Similarly, VR experiences that incorporate user actions in multiple sentences hold the key to unlocking a truly immersive virtual reality.

Overview of the 4D Framework


The 4D framework proposes a revolutionary approach to VR by considering both the user's physical environment (extrinsic elements) and the VR system itself (intrinsic elements). This creates a richer and more immersive experience by leveraging the user's existing context.

One exciting application focuses on space. Imagine a VR experience where your virtual environment seamlessly reflects your physical surroundings. The framework can automatically transform a 3D scan of your room into a corresponding VR space, allowing you to walk naturally within the virtual world. This eliminates the need for complex redirection techniques and opens doors for creating PR experiences tailored to your physical space.

The framework also emphasizes the importance of multi-sensory integration (modality). The Amphibian project exemplifies this by creating a VR scuba diving experience that incorporates not just visuals and sound but also touch, temperature changes, and even subtle water resistance sensations.

Social interaction in VR is another exciting frontier. The 4D framework explores this through projects like "Your Place and Mine," which allows users with full-body tracked avatars to interact and move around in a shared virtual space. The system facilitates activities like taking a virtual dance class together, fostering a high degree of co-presence and social connection despite physical distance.

Beyond these examples, the framework even considers incorporating physiological data (user state). BreathVR explores this concept by using breathing patterns as an input technique. By suddenly adjusting the VR experience based on your breathing, BreathVR aims to create a deeper level of connection and immersion within the virtual world.

Impact and Future Directions


The 4D framework has already started to influence the VR landscape. Startups are exploring its potential to create more engaging and realistic VR experiences, but challenges remain. Enabling natural locomotion within virtual spaces and mitigating cybersickness are ongoing areas of research. Fostering a true sense of social presence also remains a hurdle.

The 4D framework aligns with the vision of the metaverse: a persistent, interconnected network of virtual worlds. By leveraging the user's environment and actions, the framework offers a blueprint for creating immersive and interactive experiences within the metaverse.

Download the full paper, "Enhancing the Sense of Presence in Virtual Reality," to explore the 4D framework and its potential applications further.


LATEST NEWS
Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot
Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot
Top HCI Trends in 2026: The Rise of AI Agents and Invisible Interfaces
Top HCI Trends in 2026: The Rise of AI Agents and Invisible Interfaces
From CMDB to Dynamic Digital Twins: Lessons Learned in Building Enterprise Digital Brains
From CMDB to Dynamic Digital Twins: Lessons Learned in Building Enterprise Digital Brains
An Evaluation of Autoencoder Architectures for Fraud Detection in Credit Card Transactions
An Evaluation of Autoencoder Architectures for Fraud Detection in Credit Card Transactions
Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot
Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot
Read Next

Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot

Top HCI Trends in 2026: The Rise of AI Agents and Invisible Interfaces

From CMDB to Dynamic Digital Twins: Lessons Learned in Building Enterprise Digital Brains

An Evaluation of Autoencoder Architectures for Fraud Detection in Credit Card Transactions

Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot

Why Your Computer Science Degree Is No Longer Enough in 2026

Episode 2 | Grow Your Career in Hardware Engineering

Computing’s Top 30: Hariharan Rogothaman

Get the latest news and technology trends for computing professionals with ComputingEdge
Sign up for our newsletter