

Software engineering shouldn’t be gatekept to people who can afford an expensive degree. Recently, one group has been working hard to expand artificial intelligence (AI) and computer science teaching to students (ages 10-16) from low-income families in Maryland who have no or minimal computing backgrounds. Computing isn’t just for the elite; it’s for anyone with curiosity and creativity. But resources and training aren’t always widely accessible.
That’s why a series of free workshops was introduced to K–12 students, teaching them coding, cybersecurity, and STEAM (science, technology, engineering, art, and math) to broaden the impact of computing education on a larger scale. In partnership with the IEEE Computer Society (CS), three workshops were held in July 2025 at two branches of the Howard County Library System in Maryland. They were led by the workshop Chair, several undergraduate and graduate students as mentor leads, high school students as mentors, and middle school students as student assistants, and supervised by board members of IEEE CS.
The first workshop introduced students to the basics of Python, including loops, variables, and the famously tricky concept of recursion. Instead of avoiding the challenge, mentors used the “Tower of Hanoi” puzzle to make the idea interactive and fun. Toward the end of the workshop, mentors demonstrated AI-assisted software to give students a glimpse into emerging technologies. An Officer from the IEEE Baltimore Section was also invited to give an interactive talk about computing in engineering design.


The second workshop turned codebreaking into a fun icebreaker game. Students cracked “secret names” based on ciphers, helping them learn the basics of encryption and building on the principles of game-based learning. Guest speakers, Dr. Hironori Washizaki, President of IEEE CS, a CEO from the Global Foundation of Cyber Studies and Research, and a senior Computer Science student from the University of Maryland, connected the games to real-world applications, highlighted potential careers in cybersecurity, and shared their experiences with drone cybersecurity.


In the final workshop on STEM + ART, students used project-based learning. Students were introduced to Arduino basics and circuit functions, integrating an Arduino setup with their art design. Leaders Dr. Kathleen Kramer, the 2025 President and CEO of IEEE, and Dr. Caroline Walker, the Chief Officer of Equity and Innovation of HCPSS, coached on inspiration and real-world context. At the end, students presented their projects and reflected on their learning.
A crucial part of the success of these workshops was making sure students attended. The team used a strategic recruitment plan to reach out to local organizations, use school newsletters, post on community websites, and post on-site flyers. In just one month, 103 applications were submitted, and about 60% of the applicants participated in the three workshops. Three cohorts were invited across the workshops, targeting middle school students for the first two sessions and upper elementary students for the STEAM session.


At the end of each workshop, students participated in a reflection period that focused on the successes and areas of improvement. Some key takeaways included:
Overall, these workshops provided intentional mentorship, tactical learning, and real-life career planning to support the low-income families in the Maryland area.
This study would have not been possible without the financial help from the IEEE CS Juniors Program.The volunteers were awarded a grant in 2025. Their time, insight, and commitment brought these workshops to life, ensuring that the education reflects both quality and impact.
Hosting Team:
Student Mentors:
Section Officers:
Staff from Howard County Library Systems (HCLS):